Bernardo Presser

→ Context

I spent time designing learning interfaces for 4–6 year olds in a self-directed environment. Students moved through an interactive curriculum on tablets at their own pace, with guides nearby but not leading instruction.

The constraint that shaped everything: attention span.

Young children have significantly limited working memory capacity – research shows young children (ages 4-6) can hold roughly 1.5-2 items in working memory, compared to 3-4 items for adults. Task-switching is also more costly for children than adults, making it harder for them to return to a task after any distraction. Every decision point adds to cognitive load.

Any hiccup made students lose focus completely. Testing footage showed kids abandoning tasks (or getting very annoyed) after authorization prompts, confusing navigation, or error messages. The interface had to work perfectly end-to-end because guides were there to facilitate learning, not troubleshoot.

→ The core problem

Montessori observed that the child’s entire life is a process toward perfection, toward greater completeness. In self-directed digital learning, the interface either supports that progression or interrupts it.

Children’s limits in working memory + longer recovery time means friction points can break flows entirely. A single prompt to adjust a setting or an error message could derail an entire session.

Kids don’t parse instructions the way adults do. We noticed through user testing that, if a screen offered a button, they tapped it immediately. If something went wrong, they either froze or mashed through options until the thread was lost.

→ The key lesson

Montessori’s “prepared environment” removes obstacles to natural development. Digital interfaces should do the same: every friction point interrupts progression toward completeness.

The interface wasn’t just a tool. It was the environment that either enabled or prevented natural learning progression.

Children using tablets together in a classroom setting

→ Enhancements we made along the way

The fixes were about removing decisions, not adding guidance.

Removed decision points from linear flows.

If an interface had a button, kids clicked it without reading. I eliminated options during critical flows so momentum never depended on a choice.

Replaced text with imagery.

Some students couldn’t read; others were emergent readers. Imagery worked for both and reduced the pause between instruction and action.

Automated everything possible.

Voice recording auto-detected completion and sent immediately. No manual start/stop. No confirmation step to miss.

Stripped interfaces to essentials.

Navigation, footers, and non-essential chrome disappeared. Clean screens prevented accidental exits.

Expanded touch targets.

Fine motor control is limited at this age; controls respected that reality.

Changed error handling completely.

Errors displayed “call an adult” instead of debugging steps. Children ignore troubleshooting or click through rapidly without understanding.

→ Sources